Siege rams are not effectively countered by other siege engines, cause they move around, while the trebs are just standing on one spot. This is the most convenient way to transport a considerable number of units right inside our enemy's town without suffering heavy losses.ģ. Garrisoned infantry units increase siege ram's speed and attack, provide the siege ram with some protection in case it is attacked by enemy units, and, last but not least, benefit themselves from the protection of the ram. They do have less attack than the trebuchet, but it is well compensated by the faster hitting.Ģ. Siege rams are quicker, both in terms of movement speed and attack rate. And if that civ has siege engineers available, even better.ġ. Whenever I happen to play with a civ that has them, I use them more than trebs. There are many links to this topic which are excellent IMO. Search the author "Doug Thompson" and then click his signiture which saids "Hunters all their lives". I think that there has been a lot of discussions (more than 5 at least) on this. Invincible to towers: Takes only 1 damage to a Bombard Tower(Ensembles should remove it though)! If there is one siege ram in front of 5 pikemen lets say, the Cavarly Archers wastes their time firing Siege Rams until you sharpshoot pikemen manually.ĥ. A Fully Garisoned Siege Ram can dodge Bombard Towers and destroy it (prepatch where 3~4 shots killed a Siege Ram) I've seen my friend do it and seriously its not even funny.Ĥ. #Aoe2 drills trebs Patch#Less gold (took out the gold research cost in the last patch I think) Can use that gold cost on units to safeguard rams.ģ. When I play AOK, I prefer Siege rams, because:ġ.
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